Friday, 23 October 2015

Conversation and Reasoning

Welcome! Please read the introduction to get an idea of where this blog is coming from. You might also want to start from the second post, a preview of what is coming up.

To begin with, a thought provoking quote:

“Subtle interactions such as conversations are still out of reach of autonomous AI; games rely on clever scripting or cutscenes to get that across. If we as a field will master these types of interactions, more parts of the game can be interactive, and possibly whole new game genres may become feasible.”

– Remco Straatman in The Future of AI in Games (2010)

So what would it take to allow free form conversation in a text based game? More after the break.