Showing posts with label communicating to the player. Show all posts
Showing posts with label communicating to the player. Show all posts

Saturday, 5 December 2015

NPC Relationships

What are the different ways one character can feel about another? Many video games use a scale like the following:

love > like > neutral > dislike > hate

This doesn’t leave much room for subtlety. A courtier might be openly friendly but inwardly envious of another member of the court, unwilling to betray their secrets because their rival could just as easily give away theirs, grudgingly admiring their drive and ambition while despising their family pedigree. Summarising this relationship as “dislike” loses a lot of interesting detail about how the characters relate to one other.

In this follow up to NPC Emotions part one and two, we take a look at how relationships form, what influences their quality and what might be possible in an advanced IF system.

courtiers