Here are a few of the topics coming up in this blog:
Conversation
... conversation parsing; creating dialog content; making the input manageable.
Autonomous NPCs
... modelling a human being; motivation, personality and emotions.
Drama management
... dynamic story generation; plot building blocks; player freedom.
Interactivity
... extending the parser; how much to simulate; emergence and unexpected solutions.
Artificial Intelligence
... knowledge representation; AI techniques for IF.
It would take a thesis (or more) to do justice to each of these topics, and I’m no expert on any of them, so I hope to learn a lot on the way.
There is nothing particularly wrong with the current state
of IF, but it’s fun to explore what might
be possible in the future and what it would take to get there.